LeviLamina
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InteractDefaults.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
GameEvent
;
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// clang-format on
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namespace
InteractDefaults {
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// static variables
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// NOLINTBEGIN
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MCNAPI
int
const
& ADJUST_HEALTH_AMOUNT();
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MCNAPI
bool
const
& ADMIRE();
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MCNAPI
bool
const
& BARTER();
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MCNAPI
float
const
& COOLDOWN();
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MCNAPI
float
const
& COOLDOWN_AFTER_ATTACK();
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MCNAPI
float
const
& DROP_ITEM_Y_OFFSET();
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MCNAPI
bool
const
& GIVE_ITEM();
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MCNAPI
int
const
& HURT_ITEM();
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MCNAPI
bool
const
& SWING();
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MCNAPI
bool
const
& TAKE_ITEM();
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MCNAPI
bool
const
& USE_ITEM();
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MCNAPI ::GameEvent
const
&& VIBRATION();
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// NOLINTEND
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}
// namespace InteractDefaults
GameEvent
Definition
GameEvent.h:8
src
mc
world
interactions
InteractDefaults.h
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