LeviLamina
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InteractDefaults.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class GameEvent;
8// clang-format on
9
10namespace InteractDefaults {
11// static variables
12// NOLINTBEGIN
13MCNAPI int const& ADJUST_HEALTH_AMOUNT();
14
15MCNAPI bool const& ADMIRE();
16
17MCNAPI bool const& BARTER();
18
19MCNAPI float const& COOLDOWN();
20
21MCNAPI float const& COOLDOWN_AFTER_ATTACK();
22
23MCNAPI float const& DROP_ITEM_Y_OFFSET();
24
25MCNAPI bool const& GIVE_ITEM();
26
27MCNAPI int const& HURT_ITEM();
28
29MCNAPI bool const& SWING();
30
31MCNAPI bool const& TAKE_ITEM();
32
33MCNAPI bool const& USE_ITEM();
34
35MCNAPI ::GameEvent const&& VIBRATION();
36// NOLINTEND
37
38} // namespace InteractDefaults
Definition GameEvent.h:8