LeviLamina
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ScriptPlayerInputModeChangeAfterEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/input/InputMode.h"
7#include "mc/deps/scripting/lifetime_registry/StrongTypedObjectHandle.h"
8
9// auto generated forward declare list
10// clang-format off
11namespace ScriptModuleMinecraft { class ScriptPlayer; }
12namespace Scripting { struct ClassBinding; }
13// clang-format on
14
15namespace ScriptModuleMinecraft {
16
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 32, ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptPlayer>>
22 mPlayerHandle;
23 ::ll::TypedStorage<4, 4, ::InputMode> mNewInputModeUsed;
24 ::ll::TypedStorage<4, 4, ::InputMode> mPreviousInputModeUsed;
25 // NOLINTEND
26
27public:
28 // static functions
29 // NOLINTBEGIN
30 MCAPI static ::Scripting::ClassBinding bind();
31 // NOLINTEND
32};
33
34} // namespace ScriptModuleMinecraft
Definition ScriptPlayerInputModeChangeAfterEvent.h:17