LeviLamina
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BoatRowTimeSyncSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Exclude.h"
8#include "mc/deps/ecs/strict/Include.h"
9
10// auto generated forward declare list
11// clang-format off
18// clang-format on
19
20namespace BoatRowTimeSyncSystem {
21// functions
22// NOLINTBEGIN
23MCNAPI void _tickBoatRowTimeWriteToBoatPaddleComponentSystem(
24 ::ViewT<
30);
31
32MCNAPI void _tickBoatRowTimeWriteToSynchedActorDataComponentSystem(
33 ::ViewT<
38);
39
40MCNAPI ::TickingSystemWithInfo createSystem(bool isClientSide);
41// NOLINTEND
42
43} // namespace BoatRowTimeSyncSystem
Definition StrictEntityContext.h:8
Definition ViewT.h:6
Definition ActorMovementTickNeededComponent.h:5
Definition BoatPaddleComponent.h:9
Definition ControlledByLocalInstanceComponent.h:5
Definition Exclude.h:6
Definition Include.h:6
Definition SynchedActorDataComponent.h:8
Definition TickingSystemWithInfo.h:13