LeviLamina
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BoatRowTimeSyncSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Exclude.h"
8#include "mc/deps/ecs/strict/Include.h"
9
10// auto generated forward declare list
11// clang-format off
19// clang-format on
20
21namespace BoatRowTimeSyncSystem {
22// functions
23// NOLINTBEGIN
24MCAPI void _tickBoatRowTimeWriteToBoatPaddleComponentSystem(
25 ::ViewT<
26 ::StrictEntityContext,
27 ::Include<::InterpolateMovementNeededComponent>,
28 ::Exclude<::ControlledByLocalInstanceComponent>,
29 ::BoatPaddleComponent,
30 ::SynchedActorDataComponent const> view
31);
32
33MCAPI void _tickBoatRowTimeWriteToSynchedActorDataComponentSystem(
34 ::ViewT<
35 ::StrictEntityContext,
36 ::Include<::ActorMovementTickNeededComponent>,
37 ::BoatPaddleComponent const,
38 ::SynchedActorDataComponent> view
39);
40
41MCAPI ::TickingSystemWithInfo createSystem(bool isClientSide);
42// NOLINTEND
43
44} // namespace BoatRowTimeSyncSystem
Definition StrictEntityContext.h:8
Definition ActorMovementTickNeededComponent.h:5
Definition BoatPaddleComponent.h:9
Definition ControlledByLocalInstanceComponent.h:5
Definition InterpolateMovementNeededComponent.h:5
Definition SynchedActorDataComponent.h:8
Definition TickingSystemWithInfo.h:13