LeviLamina
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BoatRowTimeSyncSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/Exclude.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
StrictEntityContext
;
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struct
ActorMovementTickNeededComponent
;
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struct
BoatPaddleComponent
;
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struct
ControlledByLocalInstanceComponent
;
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struct
SynchedActorDataComponent
;
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struct
TickingSystemWithInfo
;
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// clang-format on
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namespace
BoatRowTimeSyncSystem {
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// functions
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// NOLINTBEGIN
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MCNAPI
void
_tickBoatRowTimeWriteToBoatPaddleComponentSystem(
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::ViewT
<
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::StrictEntityContext
,
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::Include<::ActorMovementTickNeededComponent>
,
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::Exclude<::ControlledByLocalInstanceComponent>
,
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::BoatPaddleComponent
,
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::SynchedActorDataComponent
const
> view
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);
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MCNAPI
void
_tickBoatRowTimeWriteToSynchedActorDataComponentSystem(
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::ViewT
<
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::StrictEntityContext
,
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::Include<::ActorMovementTickNeededComponent>
,
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::BoatPaddleComponent
const
,
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::SynchedActorDataComponent
> view
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);
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MCNAPI ::TickingSystemWithInfo createSystem(
bool
isClientSide);
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// NOLINTEND
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}
// namespace BoatRowTimeSyncSystem
StrictEntityContext
Definition
StrictEntityContext.h:8
ViewT
Definition
ViewT.h:6
ActorMovementTickNeededComponent
Definition
ActorMovementTickNeededComponent.h:5
BoatPaddleComponent
Definition
BoatPaddleComponent.h:9
ControlledByLocalInstanceComponent
Definition
ControlledByLocalInstanceComponent.h:5
Exclude
Definition
Exclude.h:6
Include
Definition
Include.h:6
SynchedActorDataComponent
Definition
SynchedActorDataComponent.h:8
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:13
src-server
mc
entity
systems
movement
boat
BoatRowTimeSyncSystem.h
Generated on Tue Nov 25 2025 04:00:59 for LeviLamina by
1.12.0