3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/gui/EmptyProgressHandler.h"
7#include "mc/world/actor/player/LoadingState.h"
18 ::ll::TypedStorage<8, 32, ::std::string> mProgressMessage;
19 ::ll::TypedStorage<4, 4, ::LoadingState> mLoadingState;
25 virtual void onExit(::MinecraftScreenModel& minecraftScreenModel) ;
27 virtual void tick(::MinecraftScreenModel& minecraftScreenModel) ;
29 virtual ::LoadingState getLoadingState(::MinecraftScreenModel& minecraftScreenModel)
const ;
31 virtual ::std::string getProgressMessage(::MinecraftScreenModel& minecraftScreenModel)
const ;
33 virtual float getLoadingProgress(::MinecraftScreenModel& minecraftScreenModel)
const ;
35 virtual ::std::string getTitleText() const ;
37 virtual ::std::
string getName() const ;
39 virtual ~LeaveLevelProgressHandler() = default;
45 MCFOLD
void $onExit(::MinecraftScreenModel& minecraftScreenModel);
47 MCAPI
void $tick(::MinecraftScreenModel& minecraftScreenModel);
49 MCFOLD ::LoadingState $getLoadingState(::MinecraftScreenModel& minecraftScreenModel) const;
51 MCAPI ::std::
string $getProgressMessage(::MinecraftScreenModel& minecraftScreenModel) const;
53 MCFOLD
float $getLoadingProgress(::MinecraftScreenModel& minecraftScreenModel) const;
55 MCAPI ::std::
string $getTitleText() const;
57 MCAPI ::std::
string $getName() const;
Definition EmptyProgressHandler.h:5
Definition LeaveLevelProgressHandler.h:5
static MCAPI void ** $vftable()
Definition MinecraftScreenModel.h:5