LeviLamina
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ActorValueValidation.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/strict/OptionalGlobal.h"
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// auto generated forward declare list
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// clang-format off
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class
Vec3
;
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namespace
VanillaSystems {
struct
VanillaSystemsEventingComponent; }
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// clang-format on
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namespace
VanillaSystems::ActorValueValidation {
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// functions
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// NOLINTBEGIN
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MCNAPI
void
_fireTelemetryEvent(
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::std::string
const
& invalidValue,
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char
const
* caller,
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::OptionalGlobal<::VanillaSystems::VanillaSystemsEventingComponent>
& eventingComponent
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);
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MCNAPI
bool
validateVec3Position(
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::Vec3
const
& pos,
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char
const
* caller,
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::OptionalGlobal<::VanillaSystems::VanillaSystemsEventingComponent>
& eventingComponent
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);
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// NOLINTEND
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}
// namespace VanillaSystems::ActorValueValidation
OptionalGlobal
Definition
OptionalGlobal.h:6
Vec3
Definition
Vec3.h:10
src
mc
deps
vanilla_systems
ActorValueValidation.h
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