LeviLamina
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BedrockTextureData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core_graphics/TextureSetImageDescription.h"
7#include "mc/deps/minecraft_renderer/renderer/IsMissingTexture.h"
8#include "mc/deps/minecraft_renderer/renderer/TextureLoadState.h"
9#include "mc/deps/minecraft_renderer/resources/ClientTexture.h"
10#include "mc/deps/renderer/hal/TextureDescription.h"
11
12struct BedrockTextureData {
13public:
14 // member variables
15 // NOLINTBEGIN
16 ::ll::TypedStorage<8, 24, ::mce::ClientTexture> mClientTexture;
17 ::ll::TypedStorage<4, 64, ::mce::TextureDescription> mTextureDescription;
18 ::ll::TypedStorage<1, 1, ::IsMissingTexture> mIsMissingTexture;
19 ::ll::TypedStorage<1, 1, ::TextureLoadState> mTextureLoadState;
20 ::ll::TypedStorage<8, 24, ::cg::TextureSetImageDescription> mTextureSetDescription;
21 // NOLINTEND
22
23public:
24 // member functions
25 // NOLINTBEGIN
26 MCAPI ~BedrockTextureData();
27 // NOLINTEND
28
29public:
30 // destructor thunk
31 // NOLINTBEGIN
32 MCAPI void $dtor();
33 // NOLINTEND
34};
Definition BedrockTextureData.h:5