LeviLamina
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DealKineticDamageUtility.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class EntityContext;
8class Mob;
9struct ActorUniqueID;
12// clang-format on
13
14namespace DealKineticDamageUtility {
15// functions
16// NOLINTBEGIN
17MCNAPI void onKineticDamageDealt(::Mob& owner, ::ActorUniqueID const& target, ::DealKineticDamageComponent& component);
18
19MCNAPI void startDealingKineticDamage(::EntityContext& entityContext, ::KineticDamageSettings const& settings);
20
21MCNAPI_C void stopDealingKineticDamage(::EntityContext& entityContext);
22// NOLINTEND
23
24} // namespace DealKineticDamageUtility
Definition EntityContext.h:16
Definition Mob.h:50
Definition ActorUniqueID.h:5
Definition DealKineticDamageComponent.h:14
Definition KineticDamageSettings.h:10