LeviLamina
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GamefacePipelineState.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace mce::framebuilder {
6
8public:
9 // GamefacePipelineState inner types define
10 enum class Shader : int {};
11};
12
13} // namespace mce::framebuilder
Definition GamefacePipelineState.h:7