LeviLamina
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ScriptPlayerSwingStartAfterEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/scripting/lifetime_registry/StrongTypedObjectHandle.h"
7#include "mc/world/actor/ActorSwingSource.h"
8
9// auto generated forward declare list
10// clang-format off
11namespace ScriptModuleMinecraft { class ScriptItemStack; }
12namespace ScriptModuleMinecraft { class ScriptPlayer; }
13namespace Scripting { struct ClassBinding; }
14// clang-format on
15
16namespace ScriptModuleMinecraft {
17
19public:
20 // member variables
21 // NOLINTBEGIN
22 ::ll::TypedStorage<8, 32, ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptPlayer>>
23 mPlayerHandle;
24 ::ll::TypedStorage<
25 8,
26 40,
27 ::std::optional<::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptItemStack>>>
28 mHeldItemStack;
29 ::ll::TypedStorage<1, 1, ::ActorSwingSource> mSwingSource;
30 // NOLINTEND
31
32public:
33 // static functions
34 // NOLINTBEGIN
35 MCAPI static ::Scripting::ClassBinding bind();
36 // NOLINTEND
37};
38
39} // namespace ScriptModuleMinecraft
Definition ScriptItemStack.h:32
Definition ScriptPlayer.h:56
Definition ScriptPlayerSwingStartAfterEvent.h:18
Definition ClassBinding.h:19