LeviLamina
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ScriptGameTestFunctionContext.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/scripting/lifetime_registry/StrongTypedObjectHandle.h"
7#include "mc/deps/scripting/lifetime_registry/WeakLifetimeScope.h"
8#include "mc/gametest/framework/IGameTestFunctionContext.h"
9
10// auto generated forward declare list
11// clang-format off
12namespace ScriptModuleGameTest { class ScriptGameTestHelper; }
13// clang-format on
14
15namespace ScriptModuleGameTest {
16
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 16, ::Scripting::WeakLifetimeScope> mScope;
22 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::ScriptModuleGameTest::ScriptGameTestHelper>> mScriptGameTestHelper;
23 ::ll::TypedStorage<8, 32, ::Scripting::StrongTypedObjectHandle<::ScriptModuleGameTest::ScriptGameTestHelper>>
24 mScriptGameTestHelperHandle;
25 // NOLINTEND
26
27public:
28 // virtual functions
29 // NOLINTBEGIN
30 virtual ~ScriptGameTestFunctionContext() /*override*/;
31 // NOLINTEND
32
33public:
34 // destructor thunk
35 // NOLINTBEGIN
36 MCAPI void $dtor();
37 // NOLINTEND
38
39public:
40 // vftables
41 // NOLINTBEGIN
42 MCNAPI static void** $vftable();
43 // NOLINTEND
44};
45
46} // namespace ScriptModuleGameTest
Definition ScriptGameTestFunctionContext.h:17
Definition ScriptGameTestHelper.h:43
Definition IGameTestFunctionContext.h:7