LeviLamina
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TextureData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core_graphics/enums/TextureFormat.h"
7
8namespace OreUI::RenderUtils {
9
10struct TextureData {
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<8, 16, ::gsl::span<uchar const>> mData;
15 ::ll::TypedStorage<4, 4, ::mce::TextureFormat> mTextureFormat;
16 ::ll::TypedStorage<8, 24, ::std::vector<uchar>> mConvertedTextureData;
17 // NOLINTEND
18
19public:
20 // member functions
21 // NOLINTBEGIN
22 MCAPI ~TextureData();
23 // NOLINTEND
24
25public:
26 // destructor thunk
27 // NOLINTBEGIN
28 MCAPI void $dtor();
29 // NOLINTEND
30};
31
32} // namespace OreUI::RenderUtils
Definition TextureData.h:7