LeviLamina
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PlayerPostTravelSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
13// clang-format on
14
15namespace PlayerPostTravelSystem {
16// functions
17// NOLINTBEGIN
18MCNAPI ::TickingSystemWithInfo createGlidingGameEventSystem();
19
20MCNAPI void doServerPlayerPostTravel(
21 ::ActorDataFlagComponent const& synchedActorData,
22 ::ElytraFlightTimeTicksComponent const& elytraFlightTimeTicks,
23 ::StateVectorComponent const& stateVector,
24 ::ActorOwnerComponent& actorOwner,
25 ::CurrentTickComponent const& currentTick
26);
27// NOLINTEND
28
29} // namespace PlayerPostTravelSystem
Definition ActorOwnerComponent.h:10
Definition ActorDataFlagComponent.h:8
Definition CurrentTickComponent.h:8
Definition ElytraFlightTimeTicksComponent.h:8
Definition StateVectorComponent.h:8
Definition TickingSystemWithInfo.h:13