LeviLamina
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PlayerPostTravelSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
12// clang-format on
13
14namespace PlayerPostTravelSystem {
15// functions
16// NOLINTBEGIN
17MCNAPI void doServerPlayerPostTravel(
18 ::ActorDataFlagComponent const& synchedActorData,
19 ::ElytraFlightTimeTicksComponent const& elytraFlightTimeTicks,
20 ::StateVectorComponent const& stateVector,
21 ::ActorOwnerComponent& actorOwner,
22 ::CurrentTickComponent const& currentTick
23);
24// NOLINTEND
25
26} // namespace PlayerPostTravelSystem
Definition ActorOwnerComponent.h:10
Definition ActorDataFlagComponent.h:9
Definition CurrentTickComponent.h:8
Definition ElytraFlightTimeTicksComponent.h:8
Definition StateVectorComponent.h:8