LeviLamina
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PlayerPostTravelSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Include.h"
8#include "mc/deps/ecs/strict/OptionalGlobal.h"
9
10// auto generated forward declare list
11// clang-format off
20// clang-format on
21
22namespace PlayerPostTravelSystem {
23// functions
24// NOLINTBEGIN
25MCAPI void doServerPlayerPostTravel(
26 ::ActorDataFlagComponent const& synchedActorData,
27 ::ElytraFlightTimeTicksComponent const& elytraFlightTimeTicks,
28 ::StateVectorComponent const& stateVector,
29 ::ActorOwnerComponent& actorOwner,
30 ::CurrentTickComponent const& currentTick
31);
32
33MCAPI void tickServerPlayerPostTravel(
34 ::ViewT<
42);
43// NOLINTEND
44
45} // namespace PlayerPostTravelSystem
Definition ActorOwnerComponent.h:10
Definition OptionalGlobal.h:6
Definition StrictEntityContext.h:10
Definition ViewT.h:6
Definition ActorDataFlagComponent.h:8
Definition ActorMovementTickNeededComponent.h:5
Definition CurrentTickComponent.h:10
Definition ElytraFlightTimeTicksComponent.h:10
Definition Include.h:6
Definition ServerPlayerComponent.h:5
Definition StateVectorComponent.h:10