LeviLamina
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PlayerPostTravelSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/Include.h"
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#include "mc/deps/ecs/strict/OptionalGlobal.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorOwnerComponent
;
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class
StrictEntityContext
;
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struct
ActorDataFlagComponent
;
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struct
ActorMovementTickNeededComponent
;
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struct
CurrentTickComponent
;
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struct
ElytraFlightTimeTicksComponent
;
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struct
ServerPlayerComponent
;
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struct
StateVectorComponent
;
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// clang-format on
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namespace
PlayerPostTravelSystem {
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// functions
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// NOLINTBEGIN
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MCNAPI
void
doServerPlayerPostTravel(
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::ActorDataFlagComponent
const
& synchedActorData,
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::ElytraFlightTimeTicksComponent
const
& elytraFlightTimeTicks,
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::StateVectorComponent
const
& stateVector,
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::ActorOwnerComponent& actorOwner,
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::CurrentTickComponent
const
& currentTick
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);
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MCNAPI
void
tickServerPlayerPostTravel(
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::ViewT<
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::StrictEntityContext,
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::Include<::ActorMovementTickNeededComponent, ::ServerPlayerComponent>,
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::ActorDataFlagComponent
const
,
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::ElytraFlightTimeTicksComponent
const
,
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::StateVectorComponent
const
,
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::ActorOwnerComponent> view,
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::OptionalGlobal<::CurrentTickComponent const> currentTick
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);
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// NOLINTEND
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}
// namespace PlayerPostTravelSystem
ActorOwnerComponent
Definition
ActorOwnerComponent.h:10
StrictEntityContext
Definition
StrictEntityContext.h:8
ActorDataFlagComponent
Definition
ActorDataFlagComponent.h:9
ActorMovementTickNeededComponent
Definition
ActorMovementTickNeededComponent.h:5
CurrentTickComponent
Definition
CurrentTickComponent.h:8
ElytraFlightTimeTicksComponent
Definition
ElytraFlightTimeTicksComponent.h:8
ServerPlayerComponent
Definition
ServerPlayerComponent.h:5
StateVectorComponent
Definition
StateVectorComponent.h:8
src
mc
entity
systems
PlayerPostTravelSystem.h
Generated on
for LeviLamina by
1.16.1