LeviLamina
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Axis.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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namespace
VoxelShapes {
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enum class
Axis : uchar {
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X = 0,
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Y = 1,
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Z = 2,
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Count = 3,
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};
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}
src
mc
deps
voxel_shapes
Axis.h
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