LeviLamina
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ActorSwingSource.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class ActorSwingSource : uchar {
6 None = 0,
7 Build = 1,
8 Mine = 2,
9 Interact = 3,
10 Attack = 4,
11 UseItem = 5,
12 ThrowItem = 6,
13 DropItem = 7,
14 Event = 8,
15};