LeviLamina
Loading...
Searching...
No Matches
BaseGameVersioning.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/NonOwnerPointer.h"
7
8// auto generated forward declare list
9// clang-format off
10class BaseGameVersion;
11class LevelData;
13// clang-format on
14
15namespace BaseGameVersioning {
16// functions
17// NOLINTBEGIN
18MCAPI ::std::vector<::BaseGameVersion> const& getAvailableChemistryBehaviorPackGameVersions();
19
20MCAPI ::std::vector<::BaseGameVersion> const& getAvailableChemistryResourcePackGameVersions();
21
22MCAPI ::std::vector<::BaseGameVersion> const& getAvailableVanillaBehaviorPackGameVersions();
23
24MCAPI ::std::vector<::BaseGameVersion> const& getAvailableVanillaResourcePackGameVersions();
25
26MCAPI bool upgradeBaseGameVersionFromWorldTemplate(
27 ::Bedrock::NotNullNonOwnerPtr<::WorldTemplateManager const> const& worldTemplateManager,
28 ::LevelData& levelData
29);
30// NOLINTEND
31
32// static variables
33// NOLINTBEGIN
34MCAPI ::BaseGameVersion const& PATCH_UPGRADE_VERSION();
35
36MCAPI ::BaseGameVersion const& REQUIRED_BASE_GAME_VERSION_FOR_OLD_CONTENT();
37// NOLINTEND
38
39} // namespace BaseGameVersioning
Definition BaseGameVersion.h:13
Definition LevelData.h:48
Definition WorldTemplateManager.h:23