3#include "mc/_HeaderOutputPredefine.h" 
    6#include "mc/world/actor/bhave/BehaviorStatus.h" 
    7#include "mc/world/actor/bhave/node/BehaviorNode.h" 
   31    virtual ::BehaviorStatus tick(
::Actor&) ;
 
   34    virtual void initializeFromDefinition(
::Actor& owner) ;
 
 
Definition BehaviorNode.h:13
Definition InverterNode.h:14
MCAPI void $initializeFromDefinition(::Actor &owner)
static MCAPI void ** $vftable()