3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/minecraft_renderer/constantbuffers/ConstantBufferConstantsBase.h"
17class TextConstants :
public ::mce::ConstantBufferConstantsBase {
21 ::ll::TypedStorage<8, 8, ::mce::ShaderConstantFloat1*> GLYPH_SMOOTH_RADIUS;
22 ::ll::TypedStorage<8, 8, ::mce::ShaderConstantFloat1*> OUTLINE_CUTOFF;
23 ::ll::TypedStorage<8, 8, ::mce::ShaderConstantFloat1*> SHADOW_SMOOTH_RADIUS;
24 ::ll::TypedStorage<8, 8, ::mce::ShaderConstantFloat4*> SHADOW_COLOR;
25 ::ll::TypedStorage<8, 8, ::mce::ShaderConstantFloat2*> SHADOW_OFFSET;
37 MCAPI TextConstants();
Definition ShaderConstantFloat1.h:7
Definition ShaderConstantFloat2.h:7
Definition ShaderConstantFloat4.h:7
Definition TextConstants.h:7
static MCAPI void ** $vftable()