3#include "mc/_HeaderOutputPredefine.h"
15namespace RotationCommandUtils {
18MCNAPI ::Vec2 ComputeFacingRotation(::Vec3 destination, ::Vec3
const& facePosition,
int commandVersion);
20MCNAPI ::Vec2 ComputeRotation(
21 ::Actor
const& victim,
22 ::std::optional<::RotationCommandUtils::RotationData>
const& rotationData,
26MCNAPI ::Vec3 getFacingDirectionFacingEntity(::Actor
const& faceEntity);
29getFacingDirectionFacingPosition(
int version, ::CommandOrigin
const& origin, ::CommandPositionFloat facingPos);
Definition CommandOrigin.h:32
Definition CommandPositionFloat.h:8
Definition RotationData.h:13