LeviLamina
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StatelessBlockChangeContext.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class StatelessBlockChangeContext : uchar {
6 Scripts = 0,
7 ScriptsPermutation = 1,
8 Commands = 2,
9 Structure = 3,
10 MultiBlock = 4,
11 Count = 5,
12};