LeviLamina
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ScriptAsyncGameTestFunctionRunResult.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/gametest/framework/IGameTestFunctionRunResult.h"
7
8// auto generated forward declare list
9// clang-format off
10namespace gametest { struct GameTestError; }
11// clang-format on
12
13namespace ScriptModuleGameTest {
14
16public:
17 // member variables
18 // NOLINTBEGIN
20 // NOLINTEND
21
22public:
23 // prevent constructor by default
27
28public:
29 // virtual functions
30 // NOLINTBEGIN
31 // vIndex: 1
32 virtual bool isComplete() const /*override*/;
33
34 // vIndex: 2
35 virtual ::std::optional<::gametest::GameTestError> getError() /*override*/;
36
37 // vIndex: 0
38 virtual ~ScriptAsyncGameTestFunctionRunResult() /*override*/ = default;
39 // NOLINTEND
40
41public:
42 // destructor thunk
43 // NOLINTBEGIN
44
45 // NOLINTEND
46
47public:
48 // virtual function thunks
49 // NOLINTBEGIN
50 MCAPI bool $isComplete() const;
51
52 MCAPI ::std::optional<::gametest::GameTestError> $getError();
53 // NOLINTEND
54
55public:
56 // vftables
57 // NOLINTBEGIN
58 MCAPI static void** $vftable();
59 // NOLINTEND
60};
61
62} // namespace ScriptModuleGameTest
Definition ScriptAsyncGameTestFunctionRunResult.h:15
Definition IGameTestFunctionRunResult.h:12
Definition Alias.h:14