LeviLamina
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MovementSoundTravelType.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class MovementSoundTravelType : int {
6 ClimbingBlock = 0,
7 InsideScaffolding = 1,
8 Water = 2,
9 Air = 3,
10 Step = 4,
11};