LeviLamina
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PlayerSkinPacketPayload.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/platform/UUID.h"
7#include "mc/world/actor/player/SerializedSkinRef.h"
8
9struct PlayerSkinPacketPayload {
10public:
11 // member variables
12 // NOLINTBEGIN
13 ::ll::TypedStorage<8, 16, ::mce::UUID> mUUID;
14 ::ll::TypedStorage<8, 16, ::SerializedSkinRef> mSkin;
15 ::ll::TypedStorage<8, 32, ::std::string> mLocalizedNewSkinName;
16 ::ll::TypedStorage<8, 32, ::std::string> mLocalizedOldSkinName;
17 // NOLINTEND
18
19public:
20 // prevent constructor by default
21 PlayerSkinPacketPayload(PlayerSkinPacketPayload const&);
22 PlayerSkinPacketPayload();
23
24public:
25 // member functions
26 // NOLINTBEGIN
27 MCAPI ::PlayerSkinPacketPayload& operator=(::PlayerSkinPacketPayload&&);
28
29 MCAPI ::PlayerSkinPacketPayload& operator=(::PlayerSkinPacketPayload const&);
30
31 MCAPI ~PlayerSkinPacketPayload();
32 // NOLINTEND
33
34public:
35 // destructor thunk
36 // NOLINTBEGIN
37 MCAPI void $dtor();
38 // NOLINTEND
39};