LeviLamina
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AnimationComponentID.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/common/SubClientId.h"
7#include "mc/world/actor/animation/AttachableSlotIndex.h"
8
9// auto generated forward declare list
10// clang-format off
11struct ActorUniqueID;
12// clang-format on
13
14class AnimationComponentID {
15public:
16 // member variables
17 // NOLINTBEGIN
18 union {
19 uint64 mActorUniqueId : 54;
20 ::ll::TypedStorage<8, 8, uint64> mAllBits;
21 uint64 mAttachableIndex : 6;
22 uint64 mSubClientId : 4;
23 } mData;
24 // NOLINTEND
25
26public:
27 // prevent constructor by default
28 AnimationComponentID();
29
30public:
31 // member functions
32 // NOLINTBEGIN
33 MCAPI AnimationComponentID(
34 ::ActorUniqueID const& actorUniqueId,
35 ::SubClientId subClientId,
36 ::AttachableSlotIndex attachableIndex
37 );
38 // NOLINTEND
39
40public:
41 // constructor thunks
42 // NOLINTBEGIN
43 MCAPI void*
44 $ctor(::ActorUniqueID const& actorUniqueId, ::SubClientId subClientId, ::AttachableSlotIndex attachableIndex);
45 // NOLINTEND
46};
Definition ActorUniqueID.h:10