LeviLamina
Loading...
Searching...
No Matches
ChunkGenContext.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/ChunkPos.h"
7#include "mc/world/level/LevelSeed64.h"
8#include "mc/world/level/dimension/DimensionType.h"
9#include "mc/world/level/levelgen/ChunkGenPlayerSnapshot.h"
10
12public:
13 // member variables
14 // NOLINTBEGIN
15 ::ll::TypedStorage<8, 8, ::ChunkPos> mChunkPosition;
16 ::ll::TypedStorage<4, 24, ::std::optional<::ChunkGenPlayerSnapshot>> mNearestPlayer;
17 ::ll::TypedStorage<4, 4, ::DimensionType> mDimension;
18 ::ll::TypedStorage<8, 8, ::LevelSeed64> mWorldSeed;
19 ::ll::TypedStorage<4, 4, int> mConcurrentChunks;
20 ::ll::TypedStorage<4, 4, int> mQueueDepth;
21 ::ll::TypedStorage<1, 1, bool> mWasLoadedFromDisk;
22 // NOLINTEND
23};
Definition ChunkGenContext.h:11