LeviLamina
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ConflictResolutionStatus.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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namespace
EduCloud {
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enum class
ConflictResolutionStatus :
int
{
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CloudChange = 0,
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LocalChange = 1,
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BothChange = 2,
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NoChange = 3,
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Error = 4,
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};
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}
src
mc
client
game
edu_cloud
ConflictResolutionStatus.h
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