LeviLamina
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PlayerUpdateEntityOverridesPacketPayload.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/legacy/ActorUniqueID.h"
7
9public:
10 // PlayerUpdateEntityOverridesPacketPayload inner types declare
11 // clang-format off
12 struct ClearOverride;
13 struct FloatOverride;
14 struct IntOverride;
15 struct RemoveOverride;
16 // clang-format on
17
18 // PlayerUpdateEntityOverridesPacketPayload inner types define
19 struct ClearOverride {};
20
22 public:
23 // member variables
24 // NOLINTBEGIN
25 ::ll::TypedStorage<4, 4, float> mValue;
26 // NOLINTEND
27 };
28
29 struct IntOverride {
30 public:
31 // member variables
32 // NOLINTBEGIN
33 ::ll::TypedStorage<4, 4, int> mValue;
34 // NOLINTEND
35 };
36
37 struct RemoveOverride {};
38
39 using Update = ::std::variant<
44
45public:
46 // member variables
47 // NOLINTBEGIN
48 ::ll::TypedStorage<8, 8, ::ActorUniqueID> mId;
49 ::ll::TypedStorage<4, 4, uint> mPropertyIndex;
50 ::ll::TypedStorage<
51 4,
52 8,
53 ::std::variant<
58 mUpdate;
59 // NOLINTEND
60};
Definition PlayerUpdateEntityOverridesPacketPayload.h:19
Definition PlayerUpdateEntityOverridesPacketPayload.h:21
Definition PlayerUpdateEntityOverridesPacketPayload.h:29
Definition PlayerUpdateEntityOverridesPacketPayload.h:37
Definition PlayerUpdateEntityOverridesPacketPayload.h:8