LeviLamina
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HandleAddToLeashedEntitiesRequestSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/EntityModifier.h"
8
9// auto generated forward declare list
10// clang-format off
15// clang-format on
16
17namespace HandleAddToLeashedEntitiesRequestSystem {
18// functions
19// NOLINTBEGIN
20MCNAPI void tickEntity(
22 ::ActorOwnerComponent const& actorOwnerComponent,
23 ::AddToLeashedEntitiesRequestComponent const& addToLeashedEntitiesRequestComponent,
24 ::EntityModifier<::LeashedEntitiesComponent>& leashedEntitiesComponentModifier,
25 ::EntityModifier<::AddToLeashedEntitiesRequestComponent>& addToLeashedEntitiesRequestComponentModifier
26);
27
28MCNAPI void tickView(
30 ::EntityModifier<::LeashedEntitiesComponent> leashedEntitiesComponentModifier,
31 ::EntityModifier<::AddToLeashedEntitiesRequestComponent> addToLeashedEntitiesRequestComponentModifier
32);
33// NOLINTEND
34
35} // namespace HandleAddToLeashedEntitiesRequestSystem
Definition ActorOwnerComponent.h:10
Definition EntityModifier.h:6
Definition StrictEntityContext.h:8
Definition ViewT.h:6
Definition AddToLeashedEntitiesRequestComponent.h:8
Definition LeashedEntitiesComponent.h:13
Definition context.h:5