LeviLamina
Loading...
Searching...
No Matches
PlayerInputModeChangeEvent.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/deps/game_refs/WeakRef.h"
7
#include "mc/deps/input/InputMode.h"
8
9
// auto generated forward declare list
10
// clang-format off
11
class
EntityContext
;
12
// clang-format on
13
14
struct
PlayerInputModeChangeEvent
{
15
public
:
16
// member variables
17
// NOLINTBEGIN
18
::ll::TypedStorage<8, 24, ::WeakRef<::EntityContext>> mPlayer;
19
::ll::TypedStorage<4, 4, ::InputMode> mNewInputModeUsed;
20
::ll::TypedStorage<4, 4, ::InputMode> mPreviousInputModeUsed;
21
// NOLINTEND
22
23
public
:
24
// member functions
25
// NOLINTBEGIN
26
MCAPI
~PlayerInputModeChangeEvent
();
27
// NOLINTEND
28
29
public
:
30
// destructor thunk
31
// NOLINTBEGIN
32
MCFOLD
void
$dtor();
33
// NOLINTEND
34
};
EntityContext
Definition
EntityContext.h:16
PlayerInputModeChangeEvent
Definition
PlayerInputModeChangeEvent.h:14
src
mc
world
events
PlayerInputModeChangeEvent.h
Generated on Sat Apr 26 2025 05:56:09 for LeviLamina by
1.12.0