LeviLamina
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TextureResourceSpan.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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struct
TextureResourceSpan
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<4, 4, uint> mTextureOffset;
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::ll::TypedStorage<4, 4, uint> mTextureCount;
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// NOLINTEND
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};
TextureResourceSpan
Definition
TextureResourceSpan.h:5
src-client
mc
client
renderer
actor
v2
TextureResourceSpan.h
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