LeviLamina
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ChestBoat.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/item/Boat.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11// clang-format on
12
13class ChestBoat : public ::Boat {
14public:
15 // virtual functions
16 // NOLINTBEGIN
17 // vIndex: 122
18 virtual void kill() /*override*/;
19
20 // vIndex: 138
21 virtual void destroy(::Actor* source) /*override*/;
22
23 // vIndex: 30
24 virtual ::std::string getEntityLocNameString() const /*override*/;
25
26 // vIndex: 8
27 virtual ~ChestBoat() /*override*/ = default;
28 // NOLINTEND
29
30public:
31 // virtual function thunks
32 // NOLINTBEGIN
33 MCAPI void $kill();
34
35 MCAPI void $destroy(::Actor* source);
36
37 MCAPI ::std::string $getEntityLocNameString() const;
38 // NOLINTEND
39
40public:
41 // vftables
42 // NOLINTBEGIN
43 MCNAPI static void** $vftable();
44 // NOLINTEND
45};
Definition Actor.h:103
Definition Boat.h:21
Definition ChestBoat.h:13
static MCAPI void ** $vftable()