LeviLamina
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ChestBoat.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/item/Boat.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
12class EntityContext;
13class Vec3;
15// clang-format on
16
17class ChestBoat : public ::Boat {
18public:
19 // prevent constructor by default
20 ChestBoat();
21
22public:
23 // virtual functions
24 // NOLINTBEGIN
25 virtual void kill() /*override*/;
26
27 virtual void destroy(::Actor* sourceActor) /*override*/;
28
29 virtual ::std::string getEntityLocNameString() const /*override*/;
30 // NOLINTEND
31
32public:
33 // member functions
34 // NOLINTBEGIN
35 MCAPI ChestBoat(
36 ::ActorDefinitionGroup* definitions,
37 ::ActorDefinitionIdentifier const& definitionName,
38 ::EntityContext& entityContext
39 );
40
41 MCAPI void _dropChestContents(::Vec3 const& pos);
42 // NOLINTEND
43
44public:
45 // constructor thunks
46 // NOLINTBEGIN
47 MCAPI void* $ctor(
48 ::ActorDefinitionGroup* definitions,
49 ::ActorDefinitionIdentifier const& definitionName,
50 ::EntityContext& entityContext
51 );
52 // NOLINTEND
53
54public:
55 // virtual function thunks
56 // NOLINTBEGIN
57 MCAPI void $kill();
58
59 MCAPI void $destroy(::Actor* sourceActor);
60
61 MCAPI ::std::string $getEntityLocNameString() const;
62
63
64 // NOLINTEND
65
66public:
67 // vftables
68 // NOLINTBEGIN
69 MCAPI static void** $vftable();
70 // NOLINTEND
71};
Definition ActorDefinitionGroup.h:37
Definition Actor.h:125
Definition EntityContext.h:17
Definition Vec3.h:10
Definition ActorDefinitionIdentifier.h:15