LeviLamina
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ChestBoat.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/item/Boat.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11// clang-format on
12
13class ChestBoat : public ::Boat {
14public:
15 // virtual functions
16 // NOLINTBEGIN
17 virtual void kill() /*override*/;
18
19 virtual void destroy(::Actor* source) /*override*/;
20
21 virtual ::std::string getEntityLocNameString() const /*override*/;
22
23 virtual ~ChestBoat() /*override*/ = default;
24 // NOLINTEND
25
26public:
27 // virtual function thunks
28 // NOLINTBEGIN
29 MCAPI void $kill();
30
31 MCAPI void $destroy(::Actor* source);
32
33 MCAPI ::std::string $getEntityLocNameString() const;
34
35
36 // NOLINTEND
37
38public:
39 // vftables
40 // NOLINTBEGIN
41 MCAPI static void** $vftable();
42 // NOLINTEND
43};
Definition Actor.h:105
Definition ChestBoat.h:13