LeviLamina
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ChestBoat.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/actor/item/Boat.h"
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// auto generated forward declare list
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// clang-format off
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class
Actor
;
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// clang-format on
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class
ChestBoat
:
public
::Boat {
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
void
kill()
/*override*/
;
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virtual
void
destroy(::Actor* source)
/*override*/
;
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virtual ::std::string getEntityLocNameString()
const
/*override*/
;
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virtual
~ChestBoat
()
/*override*/
=
default
;
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCAPI
void
$kill();
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MCAPI
void
$destroy(::Actor* source);
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MCAPI ::std::string $getEntityLocNameString()
const
;
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCAPI
static
void
** $vftable();
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// NOLINTEND
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};
Actor
Definition
Actor.h:105
ChestBoat
Definition
ChestBoat.h:13
src
mc
world
actor
item
ChestBoat.h
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for LeviLamina by
1.16.1