LeviLamina
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ChestBoat.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/item/Boat.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11// clang-format on
12
13class ChestBoat : public ::Boat {
14public:
15 // virtual functions
16 // NOLINTBEGIN
17 // vIndex: 122
18 virtual void kill() /*override*/;
19
20 // vIndex: 138
21 virtual void destroy(::Actor* source) /*override*/;
22
23 // vIndex: 30
24 virtual ::std::string getEntityLocNameString() const /*override*/;
25
26 // vIndex: 8
27 virtual ~ChestBoat() /*override*/ = default;
28 // NOLINTEND
29
30public:
31 // destructor thunk
32 // NOLINTBEGIN
33
34 // NOLINTEND
35
36public:
37 // virtual function thunks
38 // NOLINTBEGIN
39 MCAPI void $kill();
40
41 MCAPI void $destroy(::Actor* source);
42
43 MCAPI ::std::string $getEntityLocNameString() const;
44 // NOLINTEND
45
46public:
47 // vftables
48 // NOLINTBEGIN
49 MCAPI static void** $vftable();
50 // NOLINTEND
51};
Definition Actor.h:104
Definition Boat.h:21
Definition ChestBoat.h:13