LeviLamina
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PlayerAddEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/game_refs/WeakRef.h"
7
8// auto generated forward declare list
9// clang-format off
10class EntityContext;
11// clang-format on
12
14public:
15 // member variables
16 // NOLINTBEGIN
17 ::ll::TypedStorage<8, 24, ::WeakRef<::EntityContext>> mPlayer;
18 // NOLINTEND
19
20public:
21 // member functions
22 // NOLINTBEGIN
23 MCAPI ~PlayerAddEvent();
24 // NOLINTEND
25
26public:
27 // destructor thunk
28 // NOLINTBEGIN
29 MCFOLD void $dtor();
30 // NOLINTEND
31};
Definition EntityContext.h:16
Definition PlayerAddEvent.h:13