LeviLamina
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PlayerAddEvent.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/game_refs/WeakRef.h"
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// auto generated forward declare list
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// clang-format off
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class
EntityContext
;
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// clang-format on
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struct
PlayerAddEvent
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 24, ::WeakRef<::EntityContext>> mPlayer;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCNAPI
~PlayerAddEvent
();
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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MCNAPI
void
$dtor
();
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// NOLINTEND
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};
EntityContext
Definition
EntityContext.h:16
PlayerAddEvent
Definition
PlayerAddEvent.h:13
PlayerAddEvent::$dtor
MCAPI void $dtor()
PlayerAddEvent::~PlayerAddEvent
MCAPI ~PlayerAddEvent()
src
mc
world
events
PlayerAddEvent.h
Generated on Fri Jun 13 2025 05:05:05 for LeviLamina by
1.12.0