LeviLamina
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ILocalServerLauncherImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7namespace LocalServerLauncher { class IGameInterface; }
8namespace LocalServerLauncher { class IServerInstanceBuilder; }
9namespace LocalServerLauncher { struct GameDependencies; }
10namespace LocalServerLauncher { struct ServerInitData; }
11namespace LocalServerLauncher { struct ServerLaunchResult; }
12// clang-format on
13
14namespace LocalServerLauncher {
15
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 virtual ~ILocalServerLauncherImpl() = default;
21
22 virtual ::std::unique_ptr<::LocalServerLauncher::IGameInterface> createGameInterface() = 0;
23
24 virtual ::std::unique_ptr<::LocalServerLauncher::IServerInstanceBuilder> createServerBuilder() = 0;
25
26 virtual ::std::unique_ptr<::LocalServerLauncher::GameDependencies> createGameDependencies() = 0;
27
28 virtual void completeServerStartup(
29 ::std::shared_ptr<::LocalServerLauncher::ServerInitData> serverInitData,
30 ::LocalServerLauncher::ServerLaunchResult&& result
31 ) = 0;
32 // NOLINTEND
33
34public:
35 // virtual function thunks
36 // NOLINTBEGIN
37
38 // NOLINTEND
39};
40
41} // namespace LocalServerLauncher
Definition IGameInterface.h:7
Definition ILocalServerLauncherImpl.h:7
Definition IServerInstanceBuilder.h:7
Definition GameDependencies.h:7
Definition ServerInitData.h:7
Definition ServerLaunchResult.h:7