LeviLamina
Loading...
Searching...
No Matches
ActorGameplayHandler.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/gameplayhandlers/CoordinatorResult.h"
7#include "mc/gameplayhandlers/GameplayHandler.h"
8#include "mc/gameplayhandlers/GameplayHandlerResult.h"
9#include "mc/gameplayhandlers/HandlerResult.h"
10#include "mc/world/events/ActorGameplayEvent.h"
11#include "mc/world/events/MutableActorGameplayEvent.h"
12
14public:
15 // virtual functions
16 // NOLINTBEGIN
17 // vIndex: 0
18 virtual ~ActorGameplayHandler() /*override*/ = default;
19
20 // vIndex: 3
21 virtual ::HandlerResult handleEvent(::ActorGameplayEvent<void> const&) = 0;
22
23 // vIndex: 2
24 virtual ::GameplayHandlerResult<::CoordinatorResult>
25 handleEvent(::ActorGameplayEvent<::CoordinatorResult> const&) = 0;
26
27 // vIndex: 1
28 virtual ::GameplayHandlerResult<::CoordinatorResult>
30 // NOLINTEND
31
32public:
33 // destructor thunk
34 // NOLINTBEGIN
35
36 // NOLINTEND
37
38public:
39 // virtual function thunks
40 // NOLINTBEGIN
41
42 // NOLINTEND
43};
Definition ActorGameplayHandler.h:13
Definition GameplayHandler.h:5
Definition ActorGameplayEvent.h:31
Definition MutableActorGameplayEvent.h:10