LeviLamina
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ActorGameplayHandler.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/gameplayhandlers/CoordinatorResult.h"
7#include "mc/gameplayhandlers/GameplayHandler.h"
8#include "mc/gameplayhandlers/GameplayHandlerResult.h"
9#include "mc/gameplayhandlers/HandlerResult.h"
10#include "mc/world/events/ActorGameplayEvent.h"
11#include "mc/world/events/MutableActorGameplayEvent.h"
12
14public:
15 // virtual functions
16 // NOLINTBEGIN
17 // vIndex: 0
18 virtual ~ActorGameplayHandler() /*override*/ = default;
19
20 // vIndex: 4
21 virtual ::HandlerResult handleEvent(::ActorGameplayEvent<void> const&) = 0;
22
23 // vIndex: 3
24 virtual ::HandlerResult handleEvent(::MutableActorGameplayEvent<void>&) = 0;
25
26 // vIndex: 2
27 virtual ::GameplayHandlerResult<::CoordinatorResult>
28 handleEvent(::ActorGameplayEvent<::CoordinatorResult> const&) = 0;
29
30 // vIndex: 1
31 virtual ::GameplayHandlerResult<::CoordinatorResult>
33 // NOLINTEND
34
35public:
36 // virtual function thunks
37 // NOLINTBEGIN
38
39 // NOLINTEND
40};
Definition ActorGameplayHandler.h:13
Definition GameplayHandler.h:5
Definition ActorGameplayEvent.h:31
Definition MutableActorGameplayEvent.h:10