LeviLamina
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ActorGameplayHandler.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/gameplayhandlers/CoordinatorResult.h"
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#include "mc/gameplayhandlers/GameplayHandler.h"
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#include "mc/gameplayhandlers/GameplayHandlerResult.h"
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#include "mc/gameplayhandlers/HandlerResult.h"
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#include "mc/world/events/ActorGameplayEvent.h"
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#include "mc/world/events/MutableActorGameplayEvent.h"
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class
ActorGameplayHandler
:
public
::GameplayHandler
{
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
~ActorGameplayHandler
()
/*override*/
=
default
;
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virtual ::HandlerResult handleEvent(
::ActorGameplayEvent<void>
const
&) = 0;
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virtual ::HandlerResult handleEvent(
::MutableActorGameplayEvent<void>
&) = 0;
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virtual ::GameplayHandlerResult<::CoordinatorResult>
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handleEvent(
::ActorGameplayEvent<::CoordinatorResult>
const
&) = 0;
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virtual ::GameplayHandlerResult<::CoordinatorResult>
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handleEvent(
::MutableActorGameplayEvent<::CoordinatorResult>
&) = 0;
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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// NOLINTEND
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};
ActorGameplayHandler
Definition
ActorGameplayHandler.h:13
GameplayHandler
Definition
GameplayHandler.h:5
ActorGameplayEvent
Definition
ActorGameplayEvent.h:31
MutableActorGameplayEvent
Definition
MutableActorGameplayEvent.h:10
src
mc
gameplayhandlers
ActorGameplayHandler.h
Generated on
for LeviLamina by
1.16.1