LeviLamina
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PreciseHandle.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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namespace
cohtml {
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struct
PreciseHandle
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::UntypedStorage<8, 8> mUnk329a34;
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// NOLINTEND
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public
:
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// prevent constructor by default
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PreciseHandle& operator=(PreciseHandle
const
&);
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PreciseHandle(PreciseHandle
const
&);
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PreciseHandle();
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};
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}
// namespace cohtml
cohtml::PreciseHandle
Definition
PreciseHandle.h:7
src-client
mc
external
gameface
cohtml
PreciseHandle.h
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