LeviLamina
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This is the complete list of members for SwamplandHut, including all inherited members.
$addChildren(::StructurePiece &startPiece, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random) (defined in StructurePiece) | StructurePiece | |
$addHardcodedSpawnAreas(::LevelChunk &chunk) const (defined in SwamplandHut) | SwamplandHut | |
$canBeReplaced(::BlockSource &, int const, int const, int const, ::BoundingBox const &) (defined in StructurePiece) | StructurePiece | |
$ctor(int west, int floor, int north, int width, int height, int depth) (defined in ScatteredFeaturePiece) | ScatteredFeaturePiece | |
$dtor() (defined in ScatteredFeaturePiece) | ScatteredFeaturePiece | |
$generateBox(::BlockSource ®ion, ::BoundingBox const &chunkBB, int x0, int y0, int z0, int x1, int y1, int z1, ::Block const &edgeBlock, ::Block const &fillBlock, bool skipAir) (defined in StructurePiece) | StructurePiece | |
$getType() const (defined in SwamplandHut) | SwamplandHut | |
$getWorldX(int x, int z) (defined in StructurePiece) | StructurePiece | |
$getWorldZ(int x, int z) (defined in StructurePiece) | StructurePiece | |
$isInInvalidLocation(::BlockSource ®ion, ::BoundingBox const &chunkBB) (defined in StructurePiece) | StructurePiece | |
$moveBoundingBox(int dx, int dy, int dz) (defined in StructurePiece) | StructurePiece | |
$placeBlock(::BlockSource ®ion, ::Block const &block, int x, int y, int z, ::BoundingBox const &chunkBB) (defined in StructurePiece) | StructurePiece | |
$postProcess(::BlockSource ®ion, ::Random &random, ::BoundingBox const &chunkBB) (defined in SwamplandHut) | SwamplandHut | |
$postProcessMobsAt(::BlockSource ®ion, ::Random &random, ::BoundingBox const &chunkBB) (defined in SwamplandHut) | SwamplandHut | |
$vftable() (defined in SwamplandHut) | SwamplandHut | static |
addChildren(::StructurePiece &startPiece, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random) (defined in StructurePiece) | StructurePiece | virtual |
addHardcodedSpawnAreas(::LevelChunk &chunk) const (defined in SwamplandHut) | SwamplandHut | virtual |
addTerrainAdjustmentToken(::std::shared_ptr< bool > token) (defined in StructurePiece) | StructurePiece | |
canBeReplaced(::BlockSource &, int const, int const, int const, ::BoundingBox const &) (defined in StructurePiece) | StructurePiece | virtual |
generateBox(::BlockSource ®ion, ::BoundingBox const &chunkBB, int x0, int y0, int z0, int x1, int y1, int z1, ::Block const &edgeBlock, ::Block const &fillBlock, bool skipAir) (defined in StructurePiece) | StructurePiece | virtual |
generateBox(::BlockSource ®ion, ::BoundingBox const &chunkBB, int x0, int y0, int z0, int x1, int y1, int z1, bool random, ::Random &selector, ::BlockSelector const &skipAir) (defined in StructurePiece) | StructurePiece | |
generateMaybeBox(::BlockSource ®ion, ::BoundingBox const &chunkBB, ::Random &random, float probability, int x0, int y0, int z0, int x1, int y1, int z1, ::Block const &edgeBlock, ::Block const &fillBlock, bool excludeSky, bool skipAir) (defined in StructurePiece) | StructurePiece | |
getBlock(::BlockSource ®ion, int x, int y, int z, ::BoundingBox const &chunkBB) (defined in StructurePiece) | StructurePiece | |
getOrientationData(::Block const *block, ushort data) (defined in StructurePiece) | StructurePiece | |
getType() const (defined in SwamplandHut) | SwamplandHut | |
getWorldX(int x, int z) (defined in StructurePiece) | StructurePiece | virtual |
getWorldY(int y) (defined in StructurePiece) | StructurePiece | |
getWorldZ(int x, int z) (defined in StructurePiece) | StructurePiece | virtual |
isAboveGround(int x0, int y1, int z, ::BlockSource ®ion) (defined in StructurePiece) | StructurePiece | |
isInInvalidLocation(::BlockSource ®ion, ::BoundingBox const &chunkBB) (defined in StructurePiece) | StructurePiece | virtual |
mBoundingBox (defined in StructurePiece) | StructurePiece | |
mGenDepth (defined in StructurePiece) | StructurePiece | |
mOrientation (defined in StructurePiece) | StructurePiece | |
moveBoundingBox(int dx, int dy, int dz) (defined in StructurePiece) | StructurePiece | virtual |
mTerrainAdjustmentToken (defined in StructurePiece) | StructurePiece | |
mUnk113833 (defined in ScatteredFeaturePiece) | ScatteredFeaturePiece | |
mUnk18d9e0 (defined in ScatteredFeaturePiece) | ScatteredFeaturePiece | |
mUnk2a0bdd (defined in ScatteredFeaturePiece) | ScatteredFeaturePiece | |
mUnk7de789 (defined in ScatteredFeaturePiece) | ScatteredFeaturePiece | |
mUnkbead7a (defined in SwamplandHut) | SwamplandHut | |
mUnkda278f (defined in ScatteredFeaturePiece) | ScatteredFeaturePiece | |
operator=(SwamplandHut const &) (defined in SwamplandHut) | SwamplandHut | |
operator=(ScatteredFeaturePiece const &) (defined in ScatteredFeaturePiece) | ScatteredFeaturePiece | |
placeBlock(::BlockSource ®ion, ::Block const &block, int x, int y, int z, ::BoundingBox const &chunkBB) (defined in StructurePiece) | StructurePiece | virtual |
placeCauldron(::BlockSource ®ion, ::Random &random, int chunkBB, int x, int y, ::BoundingBox const &z) (defined in SwamplandHut) | SwamplandHut | |
postProcess(::BlockSource ®ion, ::Random &random, ::BoundingBox const &chunkBB) (defined in SwamplandHut) | SwamplandHut | virtual |
postProcessMobsAt(::BlockSource ®ion, ::Random &random, ::BoundingBox const &chunkBB) (defined in SwamplandHut) | SwamplandHut | virtual |
ScatteredFeaturePiece(ScatteredFeaturePiece const &) (defined in ScatteredFeaturePiece) | ScatteredFeaturePiece | |
ScatteredFeaturePiece() (defined in ScatteredFeaturePiece) | ScatteredFeaturePiece | |
ScatteredFeaturePiece(int west, int floor, int north, int width, int height, int depth) (defined in ScatteredFeaturePiece) | ScatteredFeaturePiece | |
SwamplandHut(SwamplandHut const &) (defined in SwamplandHut) | SwamplandHut | |
SwamplandHut() (defined in SwamplandHut) | SwamplandHut | |
updateAverageGroundHeight(::BlockSource ®ion, ::BoundingBox const &chunkBB, int offset) (defined in ScatteredFeaturePiece) | ScatteredFeaturePiece | |
updateHeightPositionToLowestGroundHeight(::BlockSource ®ion, ::BoundingBox const &chunkBB, int offset) (defined in ScatteredFeaturePiece) | ScatteredFeaturePiece | |
~ScatteredFeaturePiece() (defined in ScatteredFeaturePiece) | ScatteredFeaturePiece | virtual |
~StructurePiece() (defined in StructurePiece) | StructurePiece | virtual |
~SwamplandHut()=default (defined in SwamplandHut) | SwamplandHut | virtual |