LeviLamina
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ChannelTransform_Float.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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class
ChannelTransform_Float
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<4, 12, float[3]> mXYZ;
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// NOLINTEND
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};
ChannelTransform_Float
Definition
ChannelTransform_Float.h:5
src-server
mc
world
actor
animation
ChannelTransform_Float.h
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