LeviLamina
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AwardWhoNeedsRocketsAchievementSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/strict/EntityModifier.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorOwnerComponent
;
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class
StrictEntityContext
;
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class
UserEntityIdentifierComponent
;
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struct
PlayerComponent
;
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struct
ShouldAwardWhoNeedsRocketsAchievementFlagComponent
;
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struct
TickingSystemWithInfo
;
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// clang-format on
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namespace
AwardWhoNeedsRocketsAchievementSystem {
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// functions
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// NOLINTBEGIN
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MCAPI ::TickingSystemWithInfo createSystem();
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MCAPI
void
sendEvent(
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::entt::type_list<::Include<::PlayerComponent, ::ShouldAwardWhoNeedsRocketsAchievementFlagComponent>> entity,
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::StrictEntityContext
const
& actorOwner,
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::ActorOwnerComponent&
id
,
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::UserEntityIdentifierComponent
const
& modifier,
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::EntityModifier<::ShouldAwardWhoNeedsRocketsAchievementFlagComponent>
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);
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// NOLINTEND
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}
// namespace AwardWhoNeedsRocketsAchievementSystem
ActorOwnerComponent
Definition
ActorOwnerComponent.h:10
StrictEntityContext
Definition
StrictEntityContext.h:14
UserEntityIdentifierComponent
Definition
UserEntityIdentifierComponent.h:17
PlayerComponent
Definition
PlayerComponent.h:5
ShouldAwardWhoNeedsRocketsAchievementFlagComponent
Definition
ShouldAwardWhoNeedsRocketsAchievementFlagComponent.h:5
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:13
src
mc
entity
systems
AwardWhoNeedsRocketsAchievementSystem.h
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