LeviLamina
Loading...
Searching...
No Matches
AwardWhoNeedsRocketsAchievementSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/EntityModifier.h"
7#include "mc/deps/ecs/strict/Include.h"
8
9// auto generated forward declare list
10// clang-format off
14struct PlayerComponent;
17// clang-format on
18
19namespace AwardWhoNeedsRocketsAchievementSystem {
20// functions
21// NOLINTBEGIN
22MCAPI ::TickingSystemWithInfo createSystem();
23
24MCAPI void sendEvent(
25 ::entt::type_list<::Include<::PlayerComponent, ::ShouldAwardWhoNeedsRocketsAchievementFlagComponent>> entity,
26 ::StrictEntityContext const& actorOwner,
27 ::ActorOwnerComponent& id,
28 ::UserEntityIdentifierComponent const& modifier,
29 ::EntityModifier<::ShouldAwardWhoNeedsRocketsAchievementFlagComponent>
30);
31// NOLINTEND
32
33} // namespace AwardWhoNeedsRocketsAchievementSystem
Definition ActorOwnerComponent.h:10
Definition StrictEntityContext.h:14
Definition UserEntityIdentifierComponent.h:17
Definition PlayerComponent.h:5
Definition ShouldAwardWhoNeedsRocketsAchievementFlagComponent.h:5
Definition TickingSystemWithInfo.h:13