LeviLamina
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TextureSlot.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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namespace
DeclarativeBlockTessellation {
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enum class
TextureSlot : uint64 {
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Up = 1,
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Down = 0,
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North = 2,
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South = 3,
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West = 4,
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East = 5,
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};
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}
src-client
mc
client
renderer
block
declarative_block_tessellation
TextureSlot.h
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for LeviLamina by
1.16.1