LeviLamina
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TextureSlot.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace DeclarativeBlockTessellation {
6
7enum class TextureSlot : uint64 {
8 Up = 1,
9 Down = 0,
10 North = 2,
11 South = 3,
12 West = 4,
13 East = 5,
14};
15
16}