LeviLamina
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PlayerInteractWithEntityAfterEvent.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/game_refs/WeakRef.h"
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// auto generated forward declare list
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// clang-format off
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class
EntityContext
;
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class
ItemStack
;
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// clang-format on
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struct
PlayerInteractWithEntityAfterEvent
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 24, ::WeakRef<::EntityContext>> mPlayer;
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::ll::TypedStorage<8, 24, ::WeakRef<::EntityContext>> mTargetEntity;
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::ll::TypedStorage<8, 152, ::ItemStack> mBeforeItem;
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::ll::TypedStorage<8, 152, ::ItemStack> mAfterItem;
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// NOLINTEND
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public
:
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// prevent constructor by default
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PlayerInteractWithEntityAfterEvent
& operator=(
PlayerInteractWithEntityAfterEvent
const
&);
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI
PlayerInteractWithEntityAfterEvent
(
::PlayerInteractWithEntityAfterEvent
const
&);
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MCAPI
~PlayerInteractWithEntityAfterEvent
();
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// NOLINTEND
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public
:
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// constructor thunks
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// NOLINTBEGIN
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MCFOLD
void
* $ctor(
::PlayerInteractWithEntityAfterEvent
const
&);
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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MCFOLD
void
$dtor();
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// NOLINTEND
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};
EntityContext
Definition
EntityContext.h:16
ItemStack
Definition
ItemStack.h:25
PlayerInteractWithEntityAfterEvent
Definition
PlayerInteractWithEntityAfterEvent.h:14
src
mc
world
events
PlayerInteractWithEntityAfterEvent.h
Generated on Sat Apr 26 2025 05:56:09 for LeviLamina by
1.12.0