LeviLamina
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ClientInstanceState.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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enum class
ClientInstanceState :
int
{
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Idle = 0,
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WaitingForPlayer = 1,
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WaitingToPlay = 2,
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Playing = 3,
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};
src
mc
client
game
ClientInstanceState.h
Generated on Sat Apr 26 2025 05:55:21 for LeviLamina by
1.12.0