LeviLamina
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SetPlayerGameTypePacketPayload.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/level/GameType.h"
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struct
SetPlayerGameTypePacketPayload
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<4, 4, ::GameType> mPlayerGameType;
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// NOLINTEND
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};
SetPlayerGameTypePacketPayload
Definition
SetPlayerGameTypePacketPayload.h:8
src-server
mc
network
packet
SetPlayerGameTypePacketPayload.h
Generated on Sun Oct 12 2025 06:31:57 for LeviLamina by
1.12.0