LeviLamina
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AgentMoveCommandSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/systems/ITickingSystem.h"
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// auto generated forward declare list
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// clang-format off
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class
EntityContext
;
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class
EntityRegistry
;
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namespace
AgentComponents {
class
Move; }
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namespace
AgentComponents {
struct
ActionDetails; }
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// clang-format on
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class
AgentMoveCommandSystem
:
public
::ITickingSystem
{
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public
:
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// virtual functions
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// NOLINTBEGIN
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// vIndex: 2
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virtual
void
tick(
::EntityRegistry
& registry)
/*override*/
;
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// vIndex: 0
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virtual
~AgentMoveCommandSystem
()
/*override*/
=
default
;
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// NOLINTEND
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public
:
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// static functions
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// NOLINTBEGIN
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MCNAPI
static
void
cleanUp
(
::EntityContext
& agent,
float
cooldownTime);
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MCNAPI
static
void
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initialize
(
::EntityContext
& entity,
::AgentComponents::ActionDetails
& details,
::AgentComponents::Move
& moveComp);
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MCNAPI
static
void
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tickMove
(
::EntityContext
& entity,
::AgentComponents::ActionDetails
& details,
::AgentComponents::Move
& moveComp);
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCNAPI
void
$tick
(
::EntityRegistry
& registry);
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCNAPI
static
void
**
$vftable
();
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// NOLINTEND
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};
AgentComponents::Move
Definition
Move.h:15
AgentMoveCommandSystem
Definition
AgentMoveCommandSystem.h:16
AgentMoveCommandSystem::$tick
MCAPI void $tick(::EntityRegistry ®istry)
AgentMoveCommandSystem::$vftable
static MCAPI void ** $vftable()
AgentMoveCommandSystem::tickMove
static MCAPI void tickMove(::EntityContext &entity, ::AgentComponents::ActionDetails &details, ::AgentComponents::Move &moveComp)
AgentMoveCommandSystem::initialize
static MCAPI void initialize(::EntityContext &entity, ::AgentComponents::ActionDetails &details, ::AgentComponents::Move &moveComp)
AgentMoveCommandSystem::cleanUp
static MCAPI void cleanUp(::EntityContext &agent, float cooldownTime)
EntityContext
Definition
EntityContext.h:16
EntityRegistry
Definition
EntityRegistry.h:11
ITickingSystem
Definition
ITickingSystem.h:15
AgentComponents::ActionDetails
Definition
ActionDetails.h:7
src
mc
entity
systems
AgentMoveCommandSystem.h
Generated on Fri Jun 13 2025 05:04:34 for LeviLamina by
1.12.0