LeviLamina
Loading...
Searching...
No Matches
AgentMoveCommandSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/systems/ITickingSystem.h"
7
8// auto generated forward declare list
9// clang-format off
10class EntityContext;
11class EntityRegistry;
12namespace AgentComponents { class Move; }
13namespace AgentComponents { struct ActionDetails; }
14// clang-format on
15
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 virtual void tick(::EntityRegistry& registry) /*override*/;
21 // NOLINTEND
22
23public:
24 // static functions
25 // NOLINTBEGIN
26 MCAPI static void cleanUp(::EntityContext& agent, float cooldownTime);
27
28 MCAPI static void
29 initialize(::EntityContext& entity, ::AgentComponents::ActionDetails& details, ::AgentComponents::Move& moveComp);
30
31 MCAPI static void
33 // NOLINTEND
34
35public:
36 // virtual function thunks
37 // NOLINTBEGIN
38 MCAPI void $tick(::EntityRegistry& registry);
39
40
41 // NOLINTEND
42
43public:
44 // vftables
45 // NOLINTBEGIN
46 MCNAPI static void** $vftable();
47 // NOLINTEND
48};
Definition Move.h:15
Definition AgentMoveCommandSystem.h:16
static MCAPI void ** $vftable()
Definition EntityContext.h:17
Definition EntityRegistry.h:11
Definition ITickingSystem.h:15
Definition ActionDetails.h:7