LeviLamina
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AgentMoveCommandSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/systems/ITickingSystem.h"
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// auto generated forward declare list
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// clang-format off
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class
EntityContext
;
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class
EntityRegistry
;
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namespace
AgentComponents {
class
Move
; }
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namespace
AgentComponents {
struct
ActionDetails
; }
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// clang-format on
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class
AgentMoveCommandSystem
:
public
::ITickingSystem
{
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
void
tick(
::EntityRegistry
& registry)
/*override*/
;
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// NOLINTEND
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI
static
void
cleanUp(
::EntityContext
& agent,
float
cooldownTime);
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MCAPI
static
void
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initialize(
::EntityContext
& entity,
::AgentComponents::ActionDetails
& details,
::AgentComponents::Move
& moveComp);
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MCAPI
static
void
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tickMove(
::EntityContext
& entity,
::AgentComponents::ActionDetails
& details,
::AgentComponents::Move
& moveComp);
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCAPI
void
$tick(
::EntityRegistry
& registry);
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// NOLINTEND
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};
AgentComponents::Move
Definition
Move.h:7
AgentMoveCommandSystem
Definition
AgentMoveCommandSystem.h:16
EntityContext
Definition
EntityContext.h:15
EntityRegistry
Definition
EntityRegistry.h:10
ITickingSystem
Definition
ITickingSystem.h:15
AgentComponents::ActionDetails
Definition
ActionDetails.h:7
src
mc
entity
systems
AgentMoveCommandSystem.h
Generated on
for LeviLamina by
1.16.1