LeviLamina
Loading...
Searching...
No Matches
AgentMoveCommandSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/systems/ITickingSystem.h"
7
8// auto generated forward declare list
9// clang-format off
10class EntityContext;
11class EntityRegistry;
12namespace AgentComponents { class Move; }
13namespace AgentComponents { struct ActionDetails; }
14// clang-format on
15
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 // vIndex: 2
21 virtual void tick(::EntityRegistry& registry) /*override*/;
22
23 // vIndex: 0
24 virtual ~AgentMoveCommandSystem() /*override*/ = default;
25 // NOLINTEND
26
27public:
28 // static functions
29 // NOLINTBEGIN
30 MCAPI static void cleanUp(::EntityContext& agent, float cooldownTime);
31
32 MCAPI static void
33 initialize(::EntityContext& entity, ::AgentComponents::ActionDetails& details, ::AgentComponents::Move& moveComp);
34
35 MCAPI static void
37 // NOLINTEND
38
39public:
40 // destructor thunk
41 // NOLINTBEGIN
42
43 // NOLINTEND
44
45public:
46 // virtual function thunks
47 // NOLINTBEGIN
48 MCAPI void $tick(::EntityRegistry& registry);
49 // NOLINTEND
50
51public:
52 // vftables
53 // NOLINTBEGIN
54 MCAPI static void** $vftable();
55 // NOLINTEND
56};
Definition Move.h:15
Definition AgentMoveCommandSystem.h:16
Definition EntityContext.h:16
Definition EntityRegistry.h:15
Definition ITickingSystem.h:15
Definition ActionDetails.h:7