LeviLamina
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AgentMoveCommandSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/systems/ITickingSystem.h"
7
8// auto generated forward declare list
9// clang-format off
10class EntityContext;
11class EntityRegistry;
12namespace AgentComponents { class Move; }
13namespace AgentComponents { struct ActionDetails; }
14// clang-format on
15
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 // vIndex: 2
21 virtual void tick(::EntityRegistry& registry) /*override*/;
22
23 // vIndex: 0
24 virtual ~AgentMoveCommandSystem() /*override*/ = default;
25 // NOLINTEND
26
27public:
28 // static functions
29 // NOLINTBEGIN
30 MCNAPI static void cleanUp(::EntityContext& agent, float cooldownTime);
31
32 MCNAPI static void
34
35 MCNAPI static void
37 // NOLINTEND
38
39public:
40 // virtual function thunks
41 // NOLINTBEGIN
42 MCNAPI void $tick(::EntityRegistry& registry);
43 // NOLINTEND
44
45public:
46 // vftables
47 // NOLINTBEGIN
48 MCNAPI static void** $vftable();
49 // NOLINTEND
50};
Definition Move.h:15
Definition AgentMoveCommandSystem.h:16
MCAPI void $tick(::EntityRegistry &registry)
static MCAPI void ** $vftable()
static MCAPI void tickMove(::EntityContext &entity, ::AgentComponents::ActionDetails &details, ::AgentComponents::Move &moveComp)
static MCAPI void initialize(::EntityContext &entity, ::AgentComponents::ActionDetails &details, ::AgentComponents::Move &moveComp)
static MCAPI void cleanUp(::EntityContext &agent, float cooldownTime)
Definition EntityContext.h:16
Definition EntityRegistry.h:11
Definition ITickingSystem.h:15
Definition ActionDetails.h:7