LeviLamina
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RenderCapability.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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enum class
RenderCapability : uint {
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SuperFancyShading = 0,
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LushLeaves = 1,
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Atmospherics = 2,
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EdgeHighlighting = 3,
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Bloom = 4,
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TerrainShadows = 5,
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SuperDuperClouds = 6,
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LightRays = 7,
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DepthOfField = 8,
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SuperDuperWater = 9,
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CloudFog = 10,
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FoliageWind = 11,
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SkyTexture = 12,
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ToneMap = 13,
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Count = 14,
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};
src
mc
deps
core
renderer
RenderCapability.h
Generated on Sat Apr 26 2025 05:55:25 for LeviLamina by
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