LeviLamina
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RenderCapability.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class RenderCapability : uint {
6 SuperFancyShading = 0,
7 LushLeaves = 1,
8 Atmospherics = 2,
9 EdgeHighlighting = 3,
10 Bloom = 4,
11 TerrainShadows = 5,
12 SuperDuperClouds = 6,
13 LightRays = 7,
14 DepthOfField = 8,
15 SuperDuperWater = 9,
16 CloudFog = 10,
17 FoliageWind = 11,
18 SkyTexture = 12,
19 ToneMap = 13,
20 Count = 14,
21};