LeviLamina
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BrewingStandInfo.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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namespace
GameplayUI {
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struct
BrewingStandInfo
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<4, 4, float> brewProgress;
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::ll::TypedStorage<4, 4, float> fuelProgress;
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// NOLINTEND
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};
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}
// namespace GameplayUI
GameplayUI::BrewingStandInfo
Definition
BrewingStandInfo.h:7
src-client
mc
client
gui
gameplay
api
gameplayui
BrewingStandInfo.h
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