LeviLamina
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ScriptActorAddEffectBeforeEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/scripting/lifetime_registry/StrongTypedObjectHandle.h"
7
8// auto generated forward declare list
9// clang-format off
10namespace ScriptModuleMinecraft { class ScriptActor; }
11namespace Scripting { struct ClassBinding; }
12// clang-format on
13
14namespace ScriptModuleMinecraft {
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 32, ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptActor>> mActor;
21 ::ll::TypedStorage<8, 32, ::std::string> mEffectType;
22 ::ll::TypedStorage<4, 4, int> mDuration;
23 ::ll::TypedStorage<1, 1, bool> mCancel;
24 // NOLINTEND
25
26public:
27 // prevent constructor by default
31
32public:
33 // member functions
34 // NOLINTBEGIN
35 MCAPI ::ScriptModuleMinecraft::ScriptActorAddEffectBeforeEvent&
37
39 // NOLINTEND
40
41public:
42 // static functions
43 // NOLINTBEGIN
44 MCAPI static ::Scripting::ClassBinding bind();
45 // NOLINTEND
46
47public:
48 // destructor thunk
49 // NOLINTBEGIN
50 MCFOLD void $dtor();
51 // NOLINTEND
52};
53
54} // namespace ScriptModuleMinecraft
Definition ScriptActorAddEffectBeforeEvent.h:16