LeviLamina
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ScriptActorAddEffectBeforeEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/scripting/lifetime_registry/StrongTypedObjectHandle.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
12namespace ScriptModuleMinecraft { class ScriptActor; }
13namespace Scripting { class WeakLifetimeScope; }
14namespace Scripting { struct ClassBinding; }
15// clang-format on
16
17namespace ScriptModuleMinecraft {
18
19struct ScriptActorAddEffectBeforeEvent {
20public:
21 // member variables
22 // NOLINTBEGIN
23 ::ll::TypedStorage<8, 32, ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptActor>> mActor;
24 ::ll::TypedStorage<8, 32, ::std::string> mEffectType;
25 ::ll::TypedStorage<4, 4, int> mDuration;
26 ::ll::TypedStorage<1, 1, bool> mCancel;
27 // NOLINTEND
28
29public:
30 // prevent constructor by default
31 ScriptActorAddEffectBeforeEvent();
32
33public:
34 // member functions
35 // NOLINTBEGIN
36 MCAPI ScriptActorAddEffectBeforeEvent(
37 ::ActorAddEffectEvent& actorEffectAddedEvent,
38 ::Actor const& actor,
40 );
41
42 MCAPI void copyTo(::ActorAddEffectEvent& addEffectEvent);
43 // NOLINTEND
44
45public:
46 // static functions
47 // NOLINTBEGIN
48 MCAPI static ::Scripting::ClassBinding bind();
49 // NOLINTEND
50
51public:
52 // constructor thunks
53 // NOLINTBEGIN
54 MCAPI void* $ctor(
55 ::ActorAddEffectEvent& actorEffectAddedEvent,
56 ::Actor const& actor,
58 );
59 // NOLINTEND
60};
61
62} // namespace ScriptModuleMinecraft
Definition Actor.h:125
Definition ScriptActor.h:69
Definition WeakLifetimeScope.h:14
Definition ActorAddEffectEvent.h:9
Definition ClassBinding.h:19