LeviLamina
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PlayerEmoteEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/WeakEntityRef.h"
7
9public:
10 // member variables
11 // NOLINTBEGIN
12 ::ll::TypedStorage<8, 24, ::WeakEntityRef> mPlayer;
13 ::ll::TypedStorage<8, 32, ::std::string> mEmotePieceId;
14 // NOLINTEND
15};
Definition PlayerEmoteEvent.h:8