LeviLamina
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OnUseAsAttack.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/pub_sub/Publisher.h"
7#include "mc/world/item/components/ItemComponent.h"
8
9// auto generated forward declare list
10// clang-format off
11class ItemStack;
12class Player;
13class Vec3;
14namespace Bedrock::PubSub::ThreadModel { struct SingleThreaded; }
15// clang-format on
16
17namespace PublisherItemComponent {
18
20: public ::ItemComponent,
21 public ::Bedrock::PubSub::
22 Publisher<void(::ItemStack&, ::Player&, ::Vec3 const&), ::Bedrock::PubSub::ThreadModel::SingleThreaded, 0> {
23public:
24 // vftables
25 // NOLINTBEGIN
26 MCNAPI static void** $vftable();
27
28 MCNAPI static void** $vftableForConnector();
29
31 // NOLINTEND
32};
33
34} // namespace PublisherItemComponent
Definition ItemComponent.h:17
Definition ItemStack.h:35
Definition Player.h:137
Definition Vec3.h:10
Definition OnUseAsAttack.h:22
static MCAPI void ** $vftableForConnector()
static MCAPI void ** $vftableForDispatchingPublisherBase()