LeviLamina
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Animating.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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namespace
AgentComponents {
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class
Animating
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::UntypedStorage<4, 4>
mUnk6444a2;
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// NOLINTEND
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public
:
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// prevent constructor by default
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Animating
& operator=(
Animating
const
&);
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Animating
(
Animating
const
&);
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Animating
();
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};
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}
// namespace AgentComponents
AgentComponents::Animating
Definition
Animating.h:7
ll::UntypedStorage
Definition
Alias.h:14
src
mc
entity
components
agent
agent_components
Animating.h
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