LeviLamina
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RepeatUntilSuccessNode.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/bhave/BehaviorStatus.h"
7#include "mc/world/actor/bhave/node/BehaviorNode.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::BehaviorNode>> mActiveChild;
19 ::ll::TypedStorage<4, 4, int> mMaxNumberOfAttempts;
20 ::ll::TypedStorage<4, 4, int> mCurrentAttempt;
21 // NOLINTEND
22
23public:
24 // virtual functions
25 // NOLINTBEGIN
26 // vIndex: 1
27 virtual ::BehaviorStatus tick(::Actor&) /*override*/;
28
29 // vIndex: 2
30 virtual void initializeFromDefinition(::Actor& owner) /*override*/;
31
32 // vIndex: 0
33 virtual ~RepeatUntilSuccessNode() /*override*/ = default;
34 // NOLINTEND
35
36public:
37 // virtual function thunks
38 // NOLINTBEGIN
39 MCAPI void $initializeFromDefinition(::Actor& owner);
40 // NOLINTEND
41
42public:
43 // vftables
44 // NOLINTBEGIN
45 MCNAPI static void** $vftable();
46 // NOLINTEND
47};
Definition Actor.h:102
Definition BehaviorNode.h:17
Definition RepeatUntilSuccessNode.h:14
static MCAPI void ** $vftable()