LeviLamina
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RepeatUntilSuccessNode.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/bhave/BehaviorStatus.h"
7#include "mc/world/actor/bhave/node/BehaviorNode.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
21 // NOLINTEND
22
23public:
24 // prevent constructor by default
28
29public:
30 // virtual functions
31 // NOLINTBEGIN
32 // vIndex: 1
33 virtual ::BehaviorStatus tick(::Actor& owner) /*override*/;
34
35 // vIndex: 2
36 virtual void initializeFromDefinition(::Actor& owner) /*override*/;
37
38 // vIndex: 0
39 virtual ~RepeatUntilSuccessNode() /*override*/ = default;
40 // NOLINTEND
41
42public:
43 // virtual function thunks
44 // NOLINTBEGIN
45 MCNAPI ::BehaviorStatus $tick(::Actor& owner);
46
48 // NOLINTEND
49
50public:
51 // vftables
52 // NOLINTBEGIN
53 MCNAPI static void** $vftable();
54 // NOLINTEND
55};
Definition Actor.h:103
Definition BehaviorNode.h:13
Definition RepeatUntilSuccessNode.h:14
MCAPI void $initializeFromDefinition(::Actor &owner)
MCAPI::BehaviorStatus $tick(::Actor &owner)
static MCAPI void ** $vftable()
Definition Alias.h:14