LeviLamina
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RepeatUntilSuccessNode.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/actor/bhave/BehaviorStatus.h"
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#include "mc/world/actor/bhave/node/BehaviorNode.h"
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// auto generated forward declare list
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// clang-format off
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class
Actor
;
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// clang-format on
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class
RepeatUntilSuccessNode
:
public
::BehaviorNode
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::UntypedStorage<8, 8>
mUnkd57cf2;
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::ll::UntypedStorage<4, 4>
mUnkd652a1;
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::ll::UntypedStorage<4, 4>
mUnk5f58d6;
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// NOLINTEND
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public
:
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// prevent constructor by default
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RepeatUntilSuccessNode
& operator=(
RepeatUntilSuccessNode
const
&);
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RepeatUntilSuccessNode
(
RepeatUntilSuccessNode
const
&);
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RepeatUntilSuccessNode
();
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public
:
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// virtual functions
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// NOLINTBEGIN
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// vIndex: 1
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virtual ::BehaviorStatus tick(
::Actor
& owner)
/*override*/
;
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// vIndex: 2
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virtual
void
initializeFromDefinition(
::Actor
& owner)
/*override*/
;
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// vIndex: 0
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virtual
~RepeatUntilSuccessNode
()
/*override*/
=
default
;
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCAPI ::BehaviorStatus $tick(
::Actor
& owner);
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MCAPI
void
$initializeFromDefinition(
::Actor
& owner);
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCAPI
static
void
** $vftable();
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// NOLINTEND
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};
Actor
Definition
Actor.h:104
BehaviorNode
Definition
BehaviorNode.h:13
RepeatUntilSuccessNode
Definition
RepeatUntilSuccessNode.h:14
ll::UntypedStorage
Definition
Alias.h:14
src
mc
world
actor
bhave
node
RepeatUntilSuccessNode.h
Generated on Sat Apr 26 2025 05:56:05 for LeviLamina by
1.12.0