14class RepeatUntilSuccessNode :
public ::BehaviorNode {
18 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::BehaviorNode>> mActiveChild;
19 ::ll::TypedStorage<4, 4, int> mMaxNumberOfAttempts;
20 ::ll::TypedStorage<4, 4, int> mCurrentAttempt;
26 virtual ::BehaviorStatus tick(
::Actor& owner) ;
28 virtual void initializeFromDefinition(
::Actor& owner) ;
34 MCAPI RepeatUntilSuccessNode();
46 MCAPI ::BehaviorStatus $tick(
::Actor& owner);
48 MCAPI
void $initializeFromDefinition(
::Actor& owner);