LeviLamina
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ClientInstanceEventHandler.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/gameplayhandlers/GameplayHandler.h"
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#include "mc/gameplayhandlers/HandlerResult.h"
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#include "mc/world/events/ClientInstanceGameplayEvent.h"
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class
ClientInstanceEventHandler
:
public
::GameplayHandler
{
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public
:
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// ClientInstanceEventHandler inner types define
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using
EventTypes = ::entt::type_list<::ClientInstanceGameplayEvent<void>
const
>;
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual ::HandlerResult handleEvent(
::ClientInstanceGameplayEvent<void>
const
&) = 0;
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virtual
~ClientInstanceEventHandler
()
/*override*/
=
default
;
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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// NOLINTEND
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};
ClientInstanceEventHandler
Definition
ClientInstanceEventHandler.h:10
GameplayHandler
Definition
GameplayHandler.h:5
ClientInstanceGameplayEvent
Definition
ClientInstanceGameplayEvent.h:6
src
mc
gameplayhandlers
ClientInstanceEventHandler.h
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for LeviLamina by
1.16.1