LeviLamina
Loading...
Searching...
No Matches
ClientInstanceEventHandler.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/gameplayhandlers/GameplayHandler.h"
7#include "mc/gameplayhandlers/HandlerResult.h"
8#include "mc/world/events/ClientInstanceGameplayEvent.h"
9
11public:
12 // ClientInstanceEventHandler inner types define
13 using EventTypes = ::entt::type_list<::ClientInstanceGameplayEvent<void> const>;
14
15public:
16 // virtual functions
17 // NOLINTBEGIN
18 virtual ::HandlerResult handleEvent(::ClientInstanceGameplayEvent<void> const&) = 0;
19
20 virtual ~ClientInstanceEventHandler() /*override*/ = default;
21 // NOLINTEND
22
23public:
24 // virtual function thunks
25 // NOLINTBEGIN
26
27 // NOLINTEND
28};
Definition ClientInstanceEventHandler.h:10
Definition GameplayHandler.h:5
Definition ClientInstanceGameplayEvent.h:6